Tuesday, April 1, 2008

Welcome to the MidSouth Fight Klub


Fight Klub TCG is a new card game from Decipher, the makers of many fine card games such as Star Wars, Lord of the Rings, Star Trek and .hack//enemy!

The game will release on May 1, 2008 and have 200 cards avaialble right out of the gate. Expect 4 sets a year. See an excerpt from the initial annoucement on March 31, 2008 from their main website below:

You are on the cutting edge of a player revolution. This game presents you with an innovative way of empowering you and your other fellow gamers through an exciting new multi-license trading card game called Fight Klub™.

There are some wonderful gaming experiences in the world today. Magic: the Gathering. World of Warcraft. Guitar Hero. Team Fortress. Star Wars Miniatures. We have great respect for the players of all games. Most new product launches try to convert players from one game or platform to another. Playing Fight Klub™ does not require that players give up their primary game. Quite the contrary, Fight Klub™ is designed to be a wonderful addition to your gaming lifestyle:
a 15-minute break between tournament rounds or a series of fast games among friends. Your current gaming community is a great starting point for your journey, but there is so much more....

Direct communication. Direct participation. Direct-to-your-door service.

Fight Klub™ abandons the existing protocols of the trading card game industry. The old commerce model was primarily focused on retailers and distributors, and lacked direct contact with most players. Communication was messy. Game companies served multiple masters: distributors. retailers, store personnel, volunteers, and finally... players.

Fight Klub™ spawns a grassroots approach that’s revolutionary in trading card games. It's designed so everyone at every level can participate and be rewarded. We will be connected to every player and every player will be connected to us. The main Decipher website will be the single source of physical goods and will inspire communication between all participants in the game. Fight Klub™ offers gamers a unique opportunity to participate in its direction and development and in the growth of the community. It uses online tools and culture in a transformative way.



Players expand the Fight Klub™ community by "invitation only.” They suggest licenses, mentor their fellow players, vote on characters and special player-created cards to bring into the game, select promotional foil cards, control reprints for each expansion, and more. Players are empowered to drive the game's success.

Who would win in a fight between Rambo and The Godfather?

Fight Klub™ is a classic battle of good and evil. Each expansion set features four heroes and four villains. The game pulls these heroes and villains from a pool of thousands of classic movies and TV shows. We have archive licenses to use characters from multiple film libraries. We are also in negotiations with many rightsholders to continuously add new licenses. Fight Klub™ is never static. It's always evolving. Players suggest licenses and vote on which characters they want to bring into Fight Klub™. If we don't have a particular license, we will try to get it. The possibilities are endless.

Fight Klub™ games play very quickly... in about fifteen minutes. Fight. Rinse. Repeat. Any deck can play any deck:

* Good vs. Evil
* Evil vs. Evil
* Good vs. Good

Fight Klub™ was created by members of the same team of award-winning designers who brought you Star Trek, Star Wars, and Lord of the Rings. Kendrick Summers, Gold Leader from our Star Wars CCG days, is back to be Players' Advocate and a tireless warrior for your causes.

The image you see at the top of this page is a Kilo. It's equal to ten booster packs. (Boosters? Those old things?) A Kilo contains 121 cards, ten of which are rare cards. You purchase Kilos online at the Fight Klub™ website; they are then shipped worldwide directly to your door.

And Kilos have aggressive pricing. The normal price of a booster today is $3.99. In Fight Klub™ its equivalent is $2.99.

And that's not all. Each expansion set is designed to be collected for under $100 as opposed to the $250 to $300 for other trading card games. (Yes, there will be a play format called Kilo Draft.)

Beginning in Fall 2008, we will offer ground-breaking subscriptions with even greater savings. When you sign up for an annual subscription, three Kilos of each new expansion set (plus every promotional card for that year) will be sent to you automatically. You can choose to receive those three Kilos simultaneously upon release, or spread them out to receive one Kilo per month for the entire year.



The first expansion set is special. It's called, "One."

"One" is a complete expansion set in a single box. Unlike other games with starters made from cards also in booster packs, "One" contains all unique cards not found anywhere else. It is sold in a single Kilo of 121 cards for $29.95. There are no starters in Fight Klub™.

"One" arrives at your door ready to create two 40-card decks. The first deck is designed around heroes; the second deck around villains. The remaining 40 cards provide a healthy mix for customization right out of the box. Every player should enter Fight Klub™ with "One." Besides the low cost, it provides a shared, common experience for every player regardless of when they enter the game.

From set "Two" forward, Kilos are randomized. Each expansion consists of 100 unique cards (30 rare, 30 uncommon, 40 common). There are 10 rare cards in a Kilo, so three Kilos gets you 30 rare cards. You can trade for a complete set or buy more cards. It's up to you.

"One" and "Two" start shipping back-to-back, so there are 200 unique cards in the Fight Klub™ universe out-of-the-gate. Thereafter, a new expansion set will be released each quarter. Because each set features 4 heroes and 4 villains, you can pick and choose which sets you buy based on your favorites characters.

One of the biggest challenges of a new trading card game is to attract new players, bring them together, and grow a community. Because we can now know every Fight Klub™ player, we are customizing tools like Google maps to make it easy for anyone to find other players, Mentors, Founding Mentors, and Fight Klubs near them. This is possible because Fight Klub™ was conceived and designed to take advantage of internet tools in transformational ways.

All over the world, every player and Mentor will be empowered to form Klubs to support local players. Anywhere players choose to gather and play games can become a Fight Klub location – homes, student centers, recreation centers, offices, schools, and even retailer locations. Or you can introduce it to your existing gaming group and watch it spread.

In the first year of Fight Klub™, we are rewarding Mentors with 10% for life exclusively for the function of building the game's critical mass of players. Later in the development of the game, we will shift the focus to reward Mentors both for getting new players and for supporting players in local communities.

From day one, we will encourage camaraderie between Mentors. It benefits everyone when Mentors direct their new players to a nearby Fight Klub location.

The number 13 denotes revolution.

In Fight Klub™ there are thirteen gangs worldwide. These 13 gangs transcend territory and geography. Gang membership provides a form of both belonging and competition. One of the benefits of being a Founding Mentor is that you get to participate in naming these gangs and in the selection of a gang insignias. Then, each Founding Mentor will choose which gang they join.

After that, as new players come into Fight Klub™ they have a waiting period of thirty days before they can join a gang. Nobody can join a gang unless someone in that gang vouches for them. Choose carefully, because once you are in a gang, you are in that gang for life. As players make their fateful decisions about what gang to join, new and exciting rivalries are born. How will these rivalries play out? Players and Mentors alike will decide.

The award winning artists of Decipher will create new, unique insignias for each gang. These insignias will grace t-shirts and other promotional items that are offered exclusively to the members of a particular gang. You will only be able to get such items for the gang of which you are a member.

No comments: