
This new card (it's the red card on top) was explained today by Game Designer, Tim Ellington on the Fight Klub Forum page.
Here is part of that discussion:
Timing issues in a TCG are usually a point of frustration. In Decipher’s history of games and even across the game industry, it is a prevalent issue for designers/developers/players.
Here is how we are dealing with that issue in Fight Klub –
In Fight Klub, turns are played out over the course of the game with both players taking actions within a particular phase. This is true for each phase of every turn in the game. Fight Klub’s design has allowed us to dictate priority for a player on any given turn with an element that we call The Drop.
This means that in a turn, you have priority if you have The Drop.
The game begins with a player being assigned The Drop randomly. From the second turn forward, The Drop alternates between the two players. Functionally, the last thing done each turn is the movement of The Drop to the opponent’s side of the table. It is not possible to predict the exact number of turns that any one game will have, but in general, both players will see an equal number of turns with this gameplay element in their favor.
The Drop is represented physically by a card. You have already seen this card on page 5 of this site. It is a red card with the Fight Klub logo. Every player that buys a copy of One will have this card as part of their 121 cards. It should be a part of every player’s collection, because all players are encouraged to start their purchases with One. One will always be available, so this card will never be unattainable. I don’t imagine that it will have any significant secondary market value, but one never knows…
Let’s assume that in a phase of a turn (any phase) there are a number of actions available for each player to take. The player with the Drop has the ability (on that turn) to decide which player takes their actions first. For each action sequence in a phase of a turn, the player with The Drop decides the order of resolution.
We hope this element of the game helps clear up a lot of historical timing issues, and makes Fight Klub a great game to play and an easier game to teach :-)
Tim
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Looks like this could add some strategy to the game! -Royce

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